Showing posts with label Global Gaming Market. Show all posts
Showing posts with label Global Gaming Market. Show all posts

Wednesday 22 June 2016

Global Gaming Market Size, Growth, Trends, Industry Analysis and Forecast 2021 – By Acute Market Reports

The online gaming industry is moving ahead rapidly with constant innovations. Multi-players, role-playing games, and different genres of games are in great demand. According to estimates, almost 60% of the population in the U.S. has access to games and nearly 50% households own at least one gaming console. While U.S. and Europe are currently the largest markets. Primary motivators for the rapid growth of this market include greater penetration of mobile phones and internet. The gaming industry is largely dependent on internet and with intense internet penetration across the globe, this industry is set to record tremendous revenue growth


Companies profiled include
1. Aardman Animations Ltd
2. Activision Blizzard
3. Capcom Co Ltd
4. DQ Entertainment
5. Electronic Arts
6. GungHo Entertainment
7. Kingcom
8. The Lego Group
9. Microsoft Corporation
10. Microsoft Corporation
11. Rockstar Games
12. Sega Sammy Holdings
13. Sony Corporation
14. Tencent Holdings Limited
15. Ubisoft Entertainment
16. Zynga Inc

This Acute Market Reports covers1. Historical data
2. Revenue forecasts, growth rates and CAGR upto 2022
3. Industry Analysis
4. Competitive Analysis
5. Key geographic growth data
6. Deep profiles top competitive companies

Browse All Reports of This Category - http://www.acutemarketreports.com/category/retail-market

Chap 1. Executive Summary
Chap 2. Market Overview
2.1. Key Buying Criteria
2.1.1. Price
2.1.2. Portability
2.1.3. Purpose
2.1.4. Genre
2.1.5. Recommendation
Chap 3. Strategic Analysis Of Gaming Market Worldwide (Key Findings)
3.1. Android Gaming Leading The Worldwide Market
3.2. Adult Female Gamers Are Leading The Market
3.3. Smartphone Games
3.4. Windows Is Fastest Growing Platform In Mobile Gaming Market
3.5. Game Developers Are Targeting Developing Regions
3.6. Virtual Reality Revolution To Break Out
3.7. Mergers & Acquisitions (M&As) Fuelling Growth In The Industry

Chap 4. Market Determinants
4.1. Key Motivators
4.1.1. Freemium Games To Cater Wider Range Of Audiences
4.1.2. Rising Internet Penetration Drives The Online Gaming Market
4.1.3. Expanding Customer Base Tapping Various Developments In The Industry
4.1.4. Growing Number Of Smartphone Users Unleashing New Market Opportunities
4.1.5. Movies Marketed Through Gaming And Animation
4.1.6. Technological Developments To Enhance Customer Experience & Distribution
4.1.6.1. Cloud Computing – Gaming As A Service
4.1.6.2. Virtual Reality In Gaming
4.1.7. New Emerging Areas In Gaming Market
4.1.7.1. Health Games
4.1.7.2. Learning Games
4.2. Restraints In Gaming Market

Our Blogs :-

About - Acute Market Reports : 

Acute Market Reports is the most sufficient collection of market intelligence services online. It is your only source that can fulfill all your market research requirements.We provide online reports from over 100 best publishers and upgrade our collection regularly to offer you direct online access to the world’s most comprehensive and recent database with expert perceptions on worldwide industries, products, establishments and trends.

Our team consists of highly motivated market research professionals and they are accountable for creating the groundbreaking technology that we utilize in our search engine operations to easily recognize the most current market research reports online.

Contact Us : 
Chris Paul
ACUTE MARKET REPORTS
Office No 101, 1st Floor ,
Aditi Mall, Baner,
Pune, MH, 411045
India
Toll Free(US/CANADA): +1-855-455-8662
India: +91 7755981103
Email : sales@acutemarketreports.com
Website : http://www.acutemarketreports.com

Monday 13 June 2016

Global Gaming Market by Country (United States, Canada, India, China, Japan, United Kingdom) Market 2015 - 2021 : Size, Share, Trend, Growth, Analysis and Forecast - Acute Market Reports

The online gaming industry is moving ahead rapidly with constant innovations. Multi-players, role-playing games, and different genres of games are in great demand. According to estimates, almost 60% of the population in the U.S. has access to games and nearly 50% households own at least one gaming console. While U.S. and Europe are currently the largest markets, Asia Pacific is the largest market led by China, Japan, and India accounts for 38.70% of market share in 2013 and will continue to dominate the global gaming market throughout the forecasted period growing at a CAGR of 6.7%(2014-2021) Primary motivators for the rapid growth of this market include greater penetration of mobile phones and internet. The gaming industry is largely dependent on internet and with intense internet penetration across the globe, this industry is set to record tremendous revenue growth


Companies profiled include
1. Aardman Animations Ltd
2. Activision Blizzard
3. Capcom Co Ltd
4. DQ Entertainment
5. Electronic Arts
6. GungHo Entertainment
7. Kingcom
8. The Lego Group
9. Microsoft Corporation
10. Microsoft Corporation
11. Rockstar Games
12. Sega Sammy Holdings
13. Sony Corporation
14. Tencent Holdings Limited
15. Ubisoft Entertainment
16. Zynga Inc

This Acute Market Reports covers
1. Historical data
2. Revenue forecasts, growth rates and CAGR upto 2021
3. Industry Analysis
4. Competitive Analysis
5. Key geographic growth data
6. Deep profiles top competitive companies

Chap 1. Executive Summary
Chap 2. Market Overview
2.1. Key Buying Criteria
2.1.1. Price
2.1.2. Portability
2.1.3. Purpose
2.1.4. Genre
2.1.5. Recommendation


Chap 3. Strategic Analysis of Gaming Market Worldwide (Key Findings)
3.1. Android gaming leading the worldwide market
3.2. Adult female gamers are leading the market
3.3. Smartphone Games
3.4. Windows is Fastest Growing Platform in Mobile Gaming Market
3.5. Game developers are targeting Developing Regions
3.6. Virtual Reality Revolution to break out
3.7. Mergers & Acquisitions (M&As) Fuelling Growth in the Industry

Chap 4. Market Determinants
4.1. Key Motivators
4.1.1. Freemium Games to cater wider range of audiences
4.1.2. Rising Internet penetration drives the online gaming market
4.1.3. Expanding Customer Base tapping various developments in the industry
4.1.4. Growing number of smartphone users unleashing new market opportunities
4.1.5. Movies marketed through gaming and animation
4.1.6. Technological Developments to enhance customer experience & distribution
4.1.6.1. Cloud Computing – Gaming as a Service
4.1.6.2. Virtual Reality in Gaming
4.1.7. New Emerging Areas in Gaming Market
4.1.7.1. Health Games
4.1.7.2. Learning Games

Our Blogs :-

About - Acute Market Reports :

Acute Market Reports is the most sufficient collection of market intelligence services online. It is your only source that can fulfill all your market research requirements.We provide online reports from over 100 best publishers and upgrade our collection regularly to offer you direct online access to the world’s most comprehensive and recent database with expert perceptions on worldwide industries, products, establishments and trends.

Our team consists of highly motivated market research professionals and they are accountable for creating the groundbreaking technology that we utilize in our search engine operations to easily recognize the most current market research reports online.

Contact Us : 
Chris Paul
ACUTE MARKET REPORTS
Office No 101, 1st Floor ,
Aditi Mall, Baner,
Pune, MH, 411045
India
Toll Free(US/CANADA): +1-855-455-8662
India: +91 7755981103
Email : sales@acutemarketreports.com
Website : http://www.acutemarketreports.com

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